![]() ![]() Reporting earns each participant campaign rewards and player actions can even influence the fate of the Lost Omens setting.Īs part of the organized play experience, you can take your characters to any Pathfinder Society (second edition) event in the world, allowing you to join a game with friends and strangers alike with ease. This includes in homes, game stores, libraries, conventions, and online, as long as they report the adventurer’s results afterward. Anyone can host a game anywhere it is convenient for the players. In a Paizo Organized Play campaign, your character adventures in a shared setting with thousands of other gamers worldwide. This guide presents the information you need to participate in this exciting, dynamic campaign. Pathfinder Society (second edition) uses Paizo’s Pathfinder Second Edition ruleset and Lost Omens setting under the campaign leadership of the Paizo Organized Play Team. Pathfinder adventures range from exploring the dark alleys to engaging in political intrigues to embarking on far-flung travels to exciting locales. ![]() As agents of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers headquartered in Absalom, you dedicate your life to discovering and chronicling the greatest mysteries and wonders of an ancient world. Pathfinder Society (second edition)("PFS") is a worldwide fantasy roleplaying campaign set in the World of Golarion during the Age of Lost Omens. Single Page Layout (Click here for PDF version)ġ0/13/22 Welcome to Pathfinder society Getting Started Once a focused arcane school is chosen, it cannot be changed.Įach arcane school listed at right includes links to its associated focused schools.Pathfinder Society Guide to Organized Play A wizard must take all of the replacement powers associated with his focused arcane school. Wizards who choose a focused arcane school retain the bonus spells from their school and must select two prohibited schools as normal, but the focused school changes one or more of the powers granted by their arcane school. Wizards that specialize in one of the schools of magic can instead chose to focus their studies still further. Focused Arcane Schools (from Advanced Player’s Guide) Presented below are several new schools of magic to help you customize your wizard’s arcane pursuits. In their quest to unravel and repurpose the fundamental laws of existence, many wizards come to appreciate the benefits of narrowly focusing their study. Wizards with the universalist school do not receive a school slot.īending reality to their will through careful study, wizards are the embodiment of the phrase “mind over matter,” changing whole worlds with nothing but their keen intellects and ancient lore. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot. This spell must be in the wizard’s spellbook. Each day, a wizard can prepare a spell from his specialty school in that slot. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. A universalist wizard can prepare spells from any school without restriction.Įach arcane school gives the wizard a number of school powers. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. For example, a wizard with evocation as an opposition school must expend two of his available 3rd-level spell slots to prepare a fireball. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. ![]() A wizard that does not select a school receives the universalist school instead.Ī wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. This choice must be made at 1st level, and once made, it cannot be changed. A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. ![]()
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